Duel Crash vs Shuffle Crash — live stats, RTP & head-to-head data
Duel Crash vs Shuffle Crash: side-by-side live stats, RTP and biggest wins. Free tracker, no signup.
Recent multiplier distribution
Crash: 500 rounds · Crash: 500 rounds| Crash | Crash | |
|---|---|---|
| Median multiplier | 1.90× | 1.90× |
| Rounds ≥ 2× | 46.8% | 46.8% |
| Rounds ≥ 10× | 9.4% | 9.8% |
| Rounds ≥ 100× | 1.60% | 1.40% |
| Highest seen | 452.39× | 4445.92× |
Duel Crash vs Shuffle Crash
Both are provably-fair crash-style games. Duel Crash is Duel's crash, verifiable via a drand randomness beacon plus a revealed server seed. Shuffle Crash is Shuffle's crash, GraphQL-fed with ~15–20s rounds.
Each runs on an independent provably-fair seed chain, so results on one have no bearing on the other — comparing them shows the real shape of the data, it doesn't predict the next round.
What the live data shows
The side-by-side panel above pulls the recent multiplier distribution — median, the share of rounds ≥2× / ≥10× / ≥100×, and the highest seen. Differences over a short window are sampling variance, not a structural edge — they converge over enough rounds.
No predictions
These are RNG outputs, not signals. No strategy (Martingale, "wait for a 2×", "the wheel is cold") beats the house edge over time. Use the data for transparency, not as a forecast.
Frequently asked
- Are Duel Crash and Shuffle Crash the same game?
- No. Both are provably-fair crash-style games but with separate implementations/RNG, so their results are independent.
- Which has the better RTP, Duel Crash or Shuffle Crash?
- They publish very close RTPs for the same category; differences in short-run observed RTP are variance, not a structural edge.

