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比較

Duel Crash vs Shuffle Crash — ライブ統計・RTP・直接比較

Duel Crash vs Shuffle Crash: ライブ統計の並列比較、RTP、最大勝利。無料トラッカー、登録不要。

最近のマルチプライヤー分布

Crash: 500 ラウンド · Crash: 500 ラウンド
 CrashCrash
マルチプライヤー中央値1.90×1.90×
ラウンド ≥ 2×46.8%47.0%
ラウンド ≥ 10×9.4%10.0%
ラウンド ≥ 100×1.60%1.60%
最高記録452.39×4445.92×
下の記事本文は翻訳作業中のため英語で表示されています。上のライブデータテーブルは既にローカライズ済みです。

Duel Crash vs Shuffle Crash

Both are provably-fair crash-style games. Duel Crash is Duel's crash, verifiable via a drand randomness beacon plus a revealed server seed. Shuffle Crash is Shuffle's crash, GraphQL-fed with ~15–20s rounds.

Each runs on an independent provably-fair seed chain, so results on one have no bearing on the other — comparing them shows the real shape of the data, it doesn't predict the next round.

What the live data shows

The side-by-side panel above pulls the recent multiplier distribution — median, the share of rounds ≥2× / ≥10× / ≥100×, and the highest seen. Differences over a short window are sampling variance, not a structural edge — they converge over enough rounds.

No predictions

These are RNG outputs, not signals. No strategy (Martingale, "wait for a 2×", "the wheel is cold") beats the house edge over time. Use the data for transparency, not as a forecast.

よくある質問

Are Duel Crash and Shuffle Crash the same game?
No. Both are provably-fair crash-style games but with separate implementations/RNG, so their results are independent.
Which has the better RTP, Duel Crash or Shuffle Crash?
They publish very close RTPs for the same category; differences in short-run observed RTP are variance, not a structural edge.

各ゲームのライブトラッカー

Duel Crash vs Shuffle Crash — live stats, RTP & head-to-head data · TrackerSino · TrackerSino